

When you play as her, you want to be jumping and flying around as much as possible. She attacks fast, and you have to keep up heavy combos with her to get any real damage in. Her speed and accessibility is similar to Twilight’s. Her play style is strictly focused on ground attacks, so it’s best to keep your opponents out of the air when playing as her. All of her attacks are very close range, and the only long range moves she has involves her lassoing in the opponent.

She’s not incredibly easy to learn, and she’s a little slow.Īpplejack is the grappler character. She plays best on the ground, but she has a few aerial combos when there’s a need for it. She has a mix of close ranged melee attacks and long ranged magic attacks. Twilight Sparkle is the jack-of-all-trades character. Here is a run-down of how each of the available characters play: It should be no trouble at all for players to find a pony that fits their play style. The fighting system relies on air combos and juggling your opponents, but there are no set combos so you have to create your own by experimenting with different moves and seeing what works best. Each pony has their own completely unique moveset, and they are all enjoyable to play. Fighting Is Magic is a sort of mixture of Marvel vs. I was personally surprised to see just how deep the fighting engine really was. While a little more accessible than your average tournament fighter, Fighting Is Magic still has a fairly steep learning curve. Those are good examples of the level of detail to expect in Fighting Is Magic: Tribute Edition. Seeing Pinkie with that constant smile or Twilight reading a book always manages to bring a smile to my face. The lovingly crafted and detailed animations are a joy to witness. When the action starts the game manages to keep up extremely well, hardly ever showing even a bit of slowdown. The game runs at a brisk sixty frames per second, and each character has a very well done idle animation. When you first start up the game, you’ll notice right away how smooth everything is. Fighting Is Magic manages to avoid suffering in ways that are almost unbelievable. I tell you this because the game was clearly in the black hole known as Development Hell, and history shows that any media going through this process tends to suffer greatly.

It’s unclear at this point how much was added to the existing system, but nevertheless, the game is now available. However, Fighting Is Magic didn’t stay dead for very long, with new developers Squirrelnet now heading production. Alas, Mane6 complied and stopped all production on the game known as Fighting Is Magic, and started creating their own, original fighting game. It was a very sad scenario, because the game’s developers, Mane6, had put so much work into the game, and it looked astoundingly impressive. Sadly, in February 2013, Fighting Is Magic was cancelled due to copyright issues. It looked like a lot of fun and I couldn’t wait to get my hands on it. I enjoyed the show it was based on and I was a casual fan of fighting games. I first heard of Fighting Is Magic in 2011 and was ecstatic. Not that it doesn’t deserve to exist quite the contrary actually. My Little Pony: Fighting Is Magic should not exist.
